2048
Everything slides one way at a time. Equal tiles that meet become one tile worth double, and a new tile appears after every move that changed something.
2
2
Score0
- Status
- In play
- Best
- 0
- Moves
- 0
Arrow keys work too.
How to play
- Arrow keys, swipes, or the buttons move every tile as far as it can go that way.
- Two tiles of the same value merge into one worth double, and the new tile cannot merge again on the same move.
- A move that changes nothing is not a move, and adds no tile.
- Every real move drops a new 2, or a 4 one time in ten, on a free space.
- The game ends when the board is full and no two neighbours match. Reaching 2048 does not stop you.
Questions
Why did four equal tiles in a row make two tiles and not one?
Because a tile made by a merge is finished for that move. Four 4s become two 8s, never a single 16. Every version of the game works this way.
Is this the original game?
It is our own implementation of the same mechanic, written from scratch. The original is Gabriele Cirulli's, and none of its code is used here.
Is 2048 the end?
Only by name. The page says so when you get there and then leaves you to it, because 4096 is where it starts getting interesting.